Scooby-Doo, Where Are You! poster
8.5/10 (778 votes)
#1

A Night of Fright is No Delight

S1:E16

Scooby-Doo inherits a mansion after saving Colonel Beauregard Sanders from drowning some years ago. He and some other heirs will each get a fortune if they stay the night but there's a warning that the house is haunted. The warning appears justified when someone (or something) comes to frighten the heirs away.

8.3/10 (719 votes)
#2

Spooky Space Kook

S1:E15

A spaceman haunts an abandoned airfield.

8.2/10 (706 votes)
#3

A Gaggle of Galloping Ghosts

S1:E11

The gang, on their way to the Frankenstein castle, visits a gypsy fortune teller who warns them not to go to the castle. They ignore her warning and go anyway. The trouble begins when Daphne is taken hostage and the gang finds themselves in the clutches of a trio of monsters.

8.2/10 (681 votes)
#4

Which Witch is Which?

S1:E13

The gang gets lost while driving to a concert. They ask a man to give them directions only to learn that he's a zombie. They also learn of a nearby witch who is responsible for the zombie's resurrection.

8.1/10 (744 votes)
#5

What the Hex Going On?

S1:E6

The gang sees a strange man go into a weird mansion. They learn that he is a friend of their Uncle Stewart. Stewart tells them that the ghost of the Kingston Mansion caused him to turn old. Strange things start happening when Sharron and Uncle Stewart vanish.

8.0/10 (929 votes)
#6

A Clue for Scooby-Doo

S1:E2

While Scooby-Doo is surfing, he encounters a creature in a diving suit. An old sea salt tells the gang that it's the ghost of Captain Cutler who is responsible for the disappearance of many ships.

8.0/10 (727 votes)
#7

Foul Play in Funland

S1:E8

The gang gets excited about the opening of an amusement park. But when they see the rides on before it opens, they start to get suspicious.

8.0/10 (667 votes)
#8

Scooby-Doo and a Mummy, Too

S1:E12

The gang, at the college museum, gets the lead on a dead Egyptian ruler named Inca. According to an ancient superstition, if he were ever removed from his crypt, he would turn the people who moved him into stone. Shaggy finds a rare coin that the Professor is trying to study. The trouble begins when Shaggy accidentally takes the coin and the mummy is on the loose looking for it.

7.9/10 (638 votes)
#9

Go Away Ghost Ship

S1:E14

The gang investigates the appearance of a Ghost Pirate.

7.8/10 (1183 votes)
#10

What a Night for a Knight

S1:E1

After coming back from the movies Scooby-Doo and Shaggy come across a pick up truck and a suit of armor in the driver's seat. According to an ancient superstition the armor comes to life during the night of a full moon.

7.8/10 (859 votes)
#11

Hassle in the Castle

S1:E3

The gang gets shipwrecked on an island that happens to be an old lair for a pirate. They find a map, but there is a warning telling them to leave the island. The warning appears justified when a ghost called 'The Phantom' is after them.

7.8/10 (704 votes)
#12

The Backstage Rage

S1:E9

While coming home from getting pizza, Shaggy finds a violin case full of money. While calling the gang Scooby-Doo goes to help an injured poodle and the money is taken. The gang suspects that the money was fake.

7.8/10 (671 votes)
#13

Bedlam in the Big Top

S1:E10

The gang rescues two circus people who tell them that they have left a circus because it's bad luck. The ring master tells them of a mysterious person called 'The Ghost Clown' who is responsible for the many strange accidents and incidents in the circus.

7.8/10 (641 votes)
#14

That's Snow Ghost

S1:E17

While on vacation in the Himalayas, the gang goes to a winter lodge where the owner tells them about the ghost of a Yeti that is out to get revenge on the man that caused his death and will turn anyone into ghosts.

7.6/10 (803 votes)
#15

Mine Your Own Business

S1:E4

Thanks to Shaggy's slightly flawed map reading skills, the gang finds themselves in an abandoned western town. The owner tells them that guests were scared off by a strange man who came to the town centuries ago and won't leave until he finds the last remains of his gold claim.

7.3/10 (686 votes)
#16

Never Ape an Ape Man

S1:E7

The gang gets volunteered as workers by Daphne's uncle, a director currently filming a movie about a fierce creature called the ape man. Rumor has it that the real ape man is alive. The gang soon learns that it's not just a rumor.

7.2/10 (743 votes)
#17

Decoy for a Dognapper

S1:E5

Scooby-Doo witnesses a dog kidnapping at the park. After hearing about it, the gang decides to use Scooby-Doo as bait to capture the kidnappers.

7.2/10 (743 votes)
#1

Decoy for a Dognapper

S1:E5

Scooby-Doo witnesses a dog kidnapping at the park. After hearing about it, the gang decides to use Scooby-Doo as bait to capture the kidnappers.

7.3/10 (686 votes)
#2

Never Ape an Ape Man

S1:E7

The gang gets volunteered as workers by Daphne's uncle, a director currently filming a movie about a fierce creature called the ape man. Rumor has it that the real ape man is alive. The gang soon learns that it's not just a rumor.

7.6/10 (803 votes)
#3

Mine Your Own Business

S1:E4

Thanks to Shaggy's slightly flawed map reading skills, the gang finds themselves in an abandoned western town. The owner tells them that guests were scared off by a strange man who came to the town centuries ago and won't leave until he finds the last remains of his gold claim.

7.8/10 (1183 votes)
#4

What a Night for a Knight

S1:E1

After coming back from the movies Scooby-Doo and Shaggy come across a pick up truck and a suit of armor in the driver's seat. According to an ancient superstition the armor comes to life during the night of a full moon.

7.8/10 (859 votes)
#5

Hassle in the Castle

S1:E3

The gang gets shipwrecked on an island that happens to be an old lair for a pirate. They find a map, but there is a warning telling them to leave the island. The warning appears justified when a ghost called 'The Phantom' is after them.

7.8/10 (704 votes)
#6

The Backstage Rage

S1:E9

While coming home from getting pizza, Shaggy finds a violin case full of money. While calling the gang Scooby-Doo goes to help an injured poodle and the money is taken. The gang suspects that the money was fake.

7.8/10 (671 votes)
#7

Bedlam in the Big Top

S1:E10

The gang rescues two circus people who tell them that they have left a circus because it's bad luck. The ring master tells them of a mysterious person called 'The Ghost Clown' who is responsible for the many strange accidents and incidents in the circus.

7.8/10 (641 votes)
#8

That's Snow Ghost

S1:E17

While on vacation in the Himalayas, the gang goes to a winter lodge where the owner tells them about the ghost of a Yeti that is out to get revenge on the man that caused his death and will turn anyone into ghosts.

7.9/10 (638 votes)
#9

Go Away Ghost Ship

S1:E14

The gang investigates the appearance of a Ghost Pirate.

8.0/10 (929 votes)
#10

A Clue for Scooby-Doo

S1:E2

While Scooby-Doo is surfing, he encounters a creature in a diving suit. An old sea salt tells the gang that it's the ghost of Captain Cutler who is responsible for the disappearance of many ships.

8.0/10 (727 votes)
#11

Foul Play in Funland

S1:E8

The gang gets excited about the opening of an amusement park. But when they see the rides on before it opens, they start to get suspicious.

8.0/10 (667 votes)
#12

Scooby-Doo and a Mummy, Too

S1:E12

The gang, at the college museum, gets the lead on a dead Egyptian ruler named Inca. According to an ancient superstition, if he were ever removed from his crypt, he would turn the people who moved him into stone. Shaggy finds a rare coin that the Professor is trying to study. The trouble begins when Shaggy accidentally takes the coin and the mummy is on the loose looking for it.

8.1/10 (744 votes)
#13

What the Hex Going On?

S1:E6

The gang sees a strange man go into a weird mansion. They learn that he is a friend of their Uncle Stewart. Stewart tells them that the ghost of the Kingston Mansion caused him to turn old. Strange things start happening when Sharron and Uncle Stewart vanish.

8.2/10 (706 votes)
#14

A Gaggle of Galloping Ghosts

S1:E11

The gang, on their way to the Frankenstein castle, visits a gypsy fortune teller who warns them not to go to the castle. They ignore her warning and go anyway. The trouble begins when Daphne is taken hostage and the gang finds themselves in the clutches of a trio of monsters.

8.2/10 (681 votes)
#15

Which Witch is Which?

S1:E13

The gang gets lost while driving to a concert. They ask a man to give them directions only to learn that he's a zombie. They also learn of a nearby witch who is responsible for the zombie's resurrection.

8.3/10 (719 votes)
#16

Spooky Space Kook

S1:E15

A spaceman haunts an abandoned airfield.

8.5/10 (778 votes)
#17

A Night of Fright is No Delight

S1:E16

Scooby-Doo inherits a mansion after saving Colonel Beauregard Sanders from drowning some years ago. He and some other heirs will each get a fortune if they stay the night but there's a warning that the house is haunted. The warning appears justified when someone (or something) comes to frighten the heirs away.

7.8/10 (1183 votes)

What a Night for a Knight

S1:E1

After coming back from the movies Scooby-Doo and Shaggy come across a pick up truck and a suit of armor in the driver's seat. According to an ancient superstition the armor comes to life during the night of a full moon.

8.0/10 (929 votes)

A Clue for Scooby-Doo

S1:E2

While Scooby-Doo is surfing, he encounters a creature in a diving suit. An old sea salt tells the gang that it's the ghost of Captain Cutler who is responsible for the disappearance of many ships.

7.8/10 (859 votes)

Hassle in the Castle

S1:E3

The gang gets shipwrecked on an island that happens to be an old lair for a pirate. They find a map, but there is a warning telling them to leave the island. The warning appears justified when a ghost called 'The Phantom' is after them.

7.6/10 (803 votes)

Mine Your Own Business

S1:E4

Thanks to Shaggy's slightly flawed map reading skills, the gang finds themselves in an abandoned western town. The owner tells them that guests were scared off by a strange man who came to the town centuries ago and won't leave until he finds the last remains of his gold claim.

7.2/10 (743 votes)

Decoy for a Dognapper

S1:E5

Scooby-Doo witnesses a dog kidnapping at the park. After hearing about it, the gang decides to use Scooby-Doo as bait to capture the kidnappers.

8.1/10 (744 votes)

What the Hex Going On?

S1:E6

The gang sees a strange man go into a weird mansion. They learn that he is a friend of their Uncle Stewart. Stewart tells them that the ghost of the Kingston Mansion caused him to turn old. Strange things start happening when Sharron and Uncle Stewart vanish.

7.3/10 (686 votes)

Never Ape an Ape Man

S1:E7

The gang gets volunteered as workers by Daphne's uncle, a director currently filming a movie about a fierce creature called the ape man. Rumor has it that the real ape man is alive. The gang soon learns that it's not just a rumor.

8.0/10 (727 votes)

Foul Play in Funland

S1:E8

The gang gets excited about the opening of an amusement park. But when they see the rides on before it opens, they start to get suspicious.

7.8/10 (704 votes)

The Backstage Rage

S1:E9

While coming home from getting pizza, Shaggy finds a violin case full of money. While calling the gang Scooby-Doo goes to help an injured poodle and the money is taken. The gang suspects that the money was fake.

7.8/10 (671 votes)

Bedlam in the Big Top

S1:E10

The gang rescues two circus people who tell them that they have left a circus because it's bad luck. The ring master tells them of a mysterious person called 'The Ghost Clown' who is responsible for the many strange accidents and incidents in the circus.

8.2/10 (706 votes)

A Gaggle of Galloping Ghosts

S1:E11

The gang, on their way to the Frankenstein castle, visits a gypsy fortune teller who warns them not to go to the castle. They ignore her warning and go anyway. The trouble begins when Daphne is taken hostage and the gang finds themselves in the clutches of a trio of monsters.

8.0/10 (667 votes)

Scooby-Doo and a Mummy, Too

S1:E12

The gang, at the college museum, gets the lead on a dead Egyptian ruler named Inca. According to an ancient superstition, if he were ever removed from his crypt, he would turn the people who moved him into stone. Shaggy finds a rare coin that the Professor is trying to study. The trouble begins when Shaggy accidentally takes the coin and the mummy is on the loose looking for it.

8.2/10 (681 votes)

Which Witch is Which?

S1:E13

The gang gets lost while driving to a concert. They ask a man to give them directions only to learn that he's a zombie. They also learn of a nearby witch who is responsible for the zombie's resurrection.

7.9/10 (638 votes)

Go Away Ghost Ship

S1:E14

The gang investigates the appearance of a Ghost Pirate.

8.3/10 (719 votes)

Spooky Space Kook

S1:E15

A spaceman haunts an abandoned airfield.

8.5/10 (778 votes)

A Night of Fright is No Delight

S1:E16

Scooby-Doo inherits a mansion after saving Colonel Beauregard Sanders from drowning some years ago. He and some other heirs will each get a fortune if they stay the night but there's a warning that the house is haunted. The warning appears justified when someone (or something) comes to frighten the heirs away.

7.8/10 (641 votes)

That's Snow Ghost

S1:E17

While on vacation in the Himalayas, the gang goes to a winter lodge where the owner tells them about the ghost of a Yeti that is out to get revenge on the man that caused his death and will turn anyone into ghosts.

Season Average Rating Episodes Best Episode Worst Episode
1 ★ 7.9 17
★ 8.5 A Night of Fright is No Delight
★ 7.2 Decoy for a Dognapper
2 ★ 7.9 8
★ 8.3 Jeepers, It's the Creeper
★ 7.6 Mystery Mask Mix-Up
3 ★ 7.1 16
★ 7.8 To Switch a Witch
★ 6.4 The Warlock of Wimbledon